Posts Tagged HD Video

Kodak touchscreen digicam

Announced all the way back at CES 2010, Kodak’s latest point-and-shoot digital camera has finally gone up for sale.  The Kodak Slice is a 14-megapixel compact, with an internal 5x optical zoom, image stabilization and a 3.5-inch 16:9 capacitive touchscreen on the back.  As well as taking photos it can record 720p HD video at 30fps.

As well as 2GB of onboard storage there’s a microSDHC card slot, though you’ll have to make do with USB 2.0 as there’s no HDMI or A/V connectivity.  There’s both face and scene detection, and an automatic “Smart Shoot” mode which will pair those features with ISO and dynamic range balance for better shots.  ISO settings from 64 to 3200 are possible.

Finally you get a “Share” button which allows you to preselect which photos you want to upload to various different social networks – including Facebook, Flickr and YouTube – and have them automatically sent when you next plug the Slice into your computer.

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Graphics for embedded market – AMD Radeon

You might recall that ATI Radeon E4690 GPU that we talked about in June of 2009. The little GPU was aimed at the embedded market and supports hardware acceleration for HD video. Today ATI has announced a new addition to the E4690 family called the E4690 MXM.

The new E4690 MXM is a PCI Express module designed to be used in graphics intensive embedded markets. The new GPU uses the MXM 3.0 specification with reduced power needs, improved cooling, and a lower z-height than its predecessors. These features allow the designers of embedded systems to design smaller machines and speed time to market.

The GPU has triple the 3D graphics performance of previously available solutions according to ATI. The GPU is designed for embedded applications like digital signage, image recognition, signal processing, surveillance, arcade games, and casino games. The device has 512MB of on-board GDDR3 RAM, 320 shader processors, and adjustable system clocks. It supports UVD 2 and DirectX 10.1.

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VIA EPIA-M800 and EPIA-N800 Mini/Nano ITX boards announced

VIA have pushed out a pair of new EPIA boards, the VIA EPIA-M800 Mini-ITX and EPIA-N800 Nano-ITX, each using the company’s Nano processor.  The M800 packs a choice of 1.3+GHz U2250 or fanless 1.2GHz U2500 CPUs, together with dual gigabit ethernet, DVI and HDMI headers, while the N800 gets the 1.3GHz CPU and onboard VGA, USB, COM and gigabit ethernet ports.  Both are paired with a VIA VX800 media processor.

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Press Release:

VIA Nano Processor Readies VIA EPIA Boards for Next Generation Embedded Applications and Windows 7 Technologies

VIA EPIA-M800 and VIA EPIA-N800 boards featureVIA Nano processor for advanced multimedia performance in next generation embedded applications

Taipei, Taiwan, December 15, 2009 – VIA Technologies, Inc, a leading innovator of power efficient x86 processor platforms, today announced the latest VIA EPIA-M800 Mini-ITX and VIA EPIA-N800 Nano-ITX boards. Featuring the 64-bit, high-performance VIA Nano processor, these new embedded boards bring advanced digital multimedia performance to the next wave of embedded devices on forthcoming Windows 7-based technologies.

Devices based on the VIA EPIA-M800 and VIA EPIA-N800 leverage the performance enhancements of the VIA Nano processor, offering an improved user experience with advanced human to machine interaction and a visually stunning multimedia experience through the latest HD codecs and media streaming technologies. Specific applications include the latest media-centric designs in digital signage and advanced information, ticket and kiosk machines.

“By selecting the VIA Nano processor for the VIA EPIA-M800 and VIA EPIA-N800, we’ve managed to build on a successful product line and address the needs of the market as we move in to 2010,” said Daniel Wu, Vice President, VIA Embedded Platform Division, VIA Technologies, Inc. “These new board designs will help facilitate the gradual transition toward technologies that are creating a new breed of graphically sophisticated and digitally vibrant devices.”

VIA Nano Processor & VIA VX800 Media System Processor
The VIA Nano processor is based on the 64-bit, superscalar ‘Isaiah’ architecture, boasting as much as a four-fold performance boost over VIA C7 and VIA Eden processors while remaining within a similar thermal envelope. The VIA EPIA-M800 and VIA EPIA-N800 represent an easy upgrade path for current system and device designs based on VIA EPIA-M700 and VIA EPIA-N700 boards.

The key to the outstanding multimedia performance of both the VIA EPIA-M800 and VIA EPIA-N800 lies in the VIA VX800 unified chipset. The VIA VX800 features an VIA Chrome9™ IGP for DirectX™ 9.0 3D graphics, up to six-channels of VIA Vinyl HD Audio and the VIA Chromotion™ video engine, providing advanced hardware video acceleration for MPEG-2, MPEG-4, WMV9 and VC-1 video, plus a VMR capable HD video processor.

The VIA EPIA-M800 Mini-ITX board
The VIA EPIA-M800 is powered by a choice of 1.3+GHz U2250 or a fanless 1.2GHz U2500 VIA Nano processor, making it suitable for a wide range of applications including performance-intensive and mission critical applications.

The latest display technologies are supported via a front panel DVI port with pin-headers for an additional DVI or HDMI port through a daughterboard. Support for 18-bit TTL signal output as well as a digital video input is available through pin headers supporting CCIR-656/601/ transport stream video. An S/PDIF connector is also supported.

Storage includes both an IDE port with a shared Compact Flash port, 2 SATA II ports and up to 6 USB 2.0 ports, two through onboard connectors. Connectivity comes in the form of dual Gigabit LAN ports on the high speed PCI-Express bus. The VIA EPIA-M800 can withstand a wide temperature range from 0-60oC.

For more information about the VIA EPIA-M800 Mini-ITX board, please visit:

http://www.via.com.tw/en/products/embedded/ProductDetail.jsp?productLine=1&id=1010&tabs=1

The VIA EPIA-N800 Nano-ITX board
The VIA EPIA-N800 Nano-ITX features a 1.3+GHz U2250 VIA Nano processor and the VIA VX800 media system processor. Measuring only 12cm x 12cm, the VIA EPIA N800 features onboard VGA, USB, COM and Gigabit network ports to help reduce system foot-print size and eradicate cluttered cabling for improved air-flow and enhanced stability in always-on systems.

Aimed at compact digital display and signage applications the VIA EPIA-N800 offers VGA and a multi-configuration, 24-bit, dual channel LVDS transmitter, enabling display connection to embedded panels. As well as two onboard SATA connectors, expansion options include a Mini-PCI slot, with additional COM and USB ports and PS/2 support available through pin-headers. The DRAM slot has been relocated to the bottom side of the board for easy access and maintenance from system design perspective.

To learn more about the VIA EPIA-N800 Mini-ITX board, please visit:

http://www.via.com.tw/en/products/embedded/ProductDetail.jsp?productLine=1&id=1030&tabs=1

Images related to this announcement can be found here:

http://www.viagallery.com/index.php?option=com_flickr4j&Task=sets&Set=72157622997589406&Page=1

Samples of both the VIA EPIA-M800 and VIA EPIA-N800 are available to project customers now. Both boards include long term product manufacturing support of at least three years.

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Breaking new ground in mobile web and multimedia – Qualcomm

qualcommQualcomm has revealed its latest line of mainstream smartphone chipsets that promise to add gigahertz processing to the average smartphone. The new line is the MSM7×30 family. Products in the line are geared towards multimedia performance with support for HD video recording and playback.

The chipsets also feature 2D and 3D graphics cores for mobile gaming and the chipset is designed for a responsive and immersive web experience on a smartphone. Qualcomm is sampling the chipsets now and expects them to launch commercially before the end of 2010.

One of the first solutions in the family is the MSM7230 for HSPA+ networks and the MSM7630 for multimode HSPA+/EV-DO Rev. B networks. The chipsets use the Scorpion CPU found in the Snapdragon QSD8×50 chipset already on the market. In the new MSM7×30 line, the CPU will run at 1GHz with an ARM v7 instruction set. With the chipset mobile phone cameras can have up to 12MP resolution and the chipsets support Android, WinMO, Brew, and Symbian.

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New Omnia – Samsung’s HD i8910

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A Symbian-injected followup to the so-so Windows Mobile Omnia, the HD i8910 is a specced-out slab of phone from Samsung, with a 3.7-inch AMOLED screen, 8MP camera, HD video recording and a definite thing for multimedia.

The Price: TBD, at least as far as subsidized carrier deals go. You can grab it unlocked now for about $650, but 3G may not work on your carrier.

The Verdict: The Omnia HD does everything fine, and a few things extremely well. Video playback is top notch and widely compatible, the camera is among the best I’ve ever seen on a cellphone, and the video recording can actually hang with a lot of pocket cams, like the Flip or Kodak Zi series. On all other counts the phone never falls flat, but it never really shines, either.

The Hardware: Your first impression of the Omnia HD is that it’s big, but that’s not really fair: It’s a tall device, but it’s not meaningfully larger than any of the other popular touchscreen phones on the market today—it’s just proportioned differently. And for all the hardware crammed inside, it’s reasonably thin. Speaking of guts: It’s got HSDPA (on European bands), GPS, 8-16GB of internal storage with microSD expansion, and 8MP, 720p-recording camera sensor, a built-in flash bulb, a forward-facing video camera, USB connector and a 3.5mm jack. The lack of HDMI-out is semi-replaced by DLNA network streaming, though it’s not really an even trade. At any rate, it’s a healthy phone, hardware-wise.

Samsung touts the AMOLED screen over pretty much everything else, and with some good reason. It’s vibrant and sharp, but side by side with an iPod Touch, it isn’t strikingly better. The benefits of the OLED, such as they are, seem to manifest themselves more in the phone’s long-ish battery life than anything else. In terms of touch, it’s a capacitive panel, and it’s extremely responsive. Any lag or difficulties with touch controls or soft keyboard are entirely down to the software.

Cellphone cameras are generally horrible, so the Omnia HD’s camera is a rare treat. Seriously: I even trusted it to shoot a headphone review last week, and it came through impressively well. It’ll match a low-end point-and-shoot in most situations, barring low-light—the sensor can’t really handle darker situations too well, and the flash is pretty wimpy—and fast-motion scenes. Video, on the other hand, is at least pocket-cam quality. In daylight it’s razor-sharp at 720p, while in low light it’s passable. Novel-but-not-terribly-useful slo-mo and high-speed modes are thrown in for good measure. The Omnia HD doesn’t quite match up to the best-of-the-bunch Kodak Zi8, for example, but it’s amazingly close, especially for a phone. A phone, with a decent camera! How did this happen?

The Software: This is where things fall apart a little. Wherever the Omnia HD’s hardware shines—along with the kickass camera, it can handle HD video playback in plenty of codecs—the software is fine. The camera interface and media playback interfaces, music and video, are never distracting and usually do what you expect. Everything else? That’s a different story.

Samsung’s thrown the old Omnia’s TouchWiz widget UI, originally designed for Windows Mobile, onto the Symbian-powered HD. This in itself is fine, since TouchWiz has always been a decent, finger-friendly homescreen, wherever it shows up. Outside of the three main TouchWiz panels, though, is a bizarre UI stew, some from Symbian, some from Samsung, and some from the deepest bowels of design hell. For example: Scrolling! Instead of throwing menus and selecting entries, the selection follows your finger. It’s hard to explain, but it’s a terrible way to have to trudge around a menu-heavy operating system. The onscreen keyboard seems to be a Samsung special too. It’s fine—it’s spacious and rarely lags—but it’s set on a perfect grid, doesn’t come with any autocorrect and generally feels like it was designed in about an hour.

Outside of the core multimedia and homescreen areas, the phone is a fairly raw take on Symbian’s S60 5th Edition shell, which means the UI is inconsistent and difficult to tackle with fingers. Not to mention S60′s needlessly inserted extra steps all over the place. Want to enter a URL? Press a button, type your address, press another button, and press another. It doesn’t make any sense. Samsung’s given Symbian something of a makeover, but most of Matt’s complaints about the N97 software carry over to the HD. Everything—even basic calling, contact management and OS navigation—is overcomplicated and disorganized, beyond the point of a “learning curve.”

Functionally, though, it holds up fine: The browser could be easier to navigate with, but renders with WebKit, supports Flash and generally does its job. Same goes for pretty much everything else: The experience could be smoother, but you’d be hard pressed to find a task that the HD explicitly can’t handle. And if you do find a gap, remember that this is full Symbian, so you can always go app hunting. As dumb as the UI can be, don’t be fooled into thinking this is a dumbphone: It can do pretty much anything an Android or Windows Mobile phone can, and sometimes even more—it’s just that sometimes, it’s painfully awkward.

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$10 Million Raised on the Back of Strong WHDI Performance

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Wireless HD chipmaker Amimon has raised USD $10 million in its latest round of funding.

The Israeli company’s announcement as demand for HDTVs capable of wirelessly transferring HD video from one device in the home continues to grow.

Led by Stata Venture Partners the funding round also includes previous backers Argonaut Private Equity, Cedar Fund, Evergreen Venture Partners, Walden Israel and Motorola Ventures.

The company said it has developed six different chips to date with its prior funding, including a new chip based on the WHDI (Wireless Home Digital Interface) standard.

Its first-generation product is performing well, both in consumer electronics devices and in medical imaging equipment.

amimon2Customers include Sony, Sharp, Mitsubishi, Gefen, Belkin, Stryker (medical devices), IDX (Pro AV video cameras), Philips, Cablesson and Hinsense.

The second-generation WHDI chip set improves on the first in that it can transfer full HD video – defined as video in the 1080p format running at 60 frames per second.

The previous chip set could only do 1080i video at slower speeds.

The new chip set is compliant with the Wireless Home Digital Interface (WHDI) industry standard and is expected to ship in customer products in 2010.

Rival SiBEAM uses a different technology, based on the 60-gigahertz band of the radio spectrum, with higher speeds but shorter ranges.

Yoav Nissan-Cohen, chairman and CEO of AMIMON, said the company is experiencing “strong acceptance” of the newly introduced 1080p/60Hz chipset.

“The additional funding will allow Amimon to seize this opportunity to solidify our leadership position,” he said.

“We will use this round of funding to enhance production and expand our worldwide operations to meet growing global demand for our technology in the consumer electronics market as well as the medical and professional video markets.”

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USB Displays Coming; Forget About DVI, HDMI

Waging standard wars is one of those annoying, but unavoidable flaws in today’s setup of the technology industry. In a perfect world, there would only be one standard defining a technology, but the reality is that in a diverse environment as IT, there will always be different interests and there will always be customers at stake, sparking different ideas of how a certain technology should look like: Take the display segment, for example, and take a closer look at the history of interfaces will reveal a huge mess of D-SUB 15/DB-15, BNC, HDI-45, ADC, DVI-I, DVI-D, HDMI, DisplayPort. Has anyone ever thought about the idea of reusing another interface with a proven track record and that has been around for quite some time to connect a PC to a monitor… such as USB?

Of course there have been such people. Among those were Quentin Stafford-Fraser and Martin King, who were driven by the idea that multi-monitor setups should be less so complicated, which resulted in the founding of DisplayLink back in 2003. Initially, they worked on the idea to use Ethernet to connect a monitor to a PC, but quickly shifted their focus to USB. The technology made its market debut in 2007 as part of the 19″ Samsung SyncMaster 940UX monitor. Today, there are about 20 different products with DisplayLink chips available and there is more to come: We have no doubt that some of the products we saw down in Silicon Valley will create lots of buzz on gadget-crazy sites.

How DisplayLink works

An old saying claims that there is no such thing as free lunch. And that is also true with DisplayLink and its capability to transmit data between the PC and a monitor. To be able to squeeze picture through the limited bandwidth of the USB 2.0 standard (480 Mb/s), DisplayLink uses a tiling approach. The technology continuously checks the frame buffer inside a GPU for refreshed parts of the screen, using nothing else but a USB 2.0/Wireless USB connect to refresh the displayed picture. At least in theory, this would mean that you can connect as many screens as you want and you would only need a single cable. Or no cable at all (if you are using a Wireless USB hub).

usbdisplaylink
DP-160 chip on DisplayLink PCB: This is the place where DisplayLink enables USB displays.

In terms of hardware, the tiling process is covered by a combination of DP-120 or DP-160 chips with DDR memory. DP-120 is DisplayLink’s debut chip and supports resolutions of up to 1440 x 900 pixels, while the more powerful DP-160 will officially support resolutions of up to 1600 x 1200 pixels (1680 x 1050 pixels if we are talking about 16:10). Physical limitations are either six daisy-chained 1280 x 1024 displays or several 1680 x 1050 monitors. In theory, you should have no issues connecting one monitor with an USB cable, and then connecting that monitor to another one.

usbdisplaylink1
A look in how DisplayLink exactly works.

Sadly, we live in an imperfect world and this technology is not without flaws. As you can imagine, rapid image movements impacts the display refresh rate. This limitation reveals itself especially in fast-paced games and movies. USB 2.0 and Wireless USB suffer from bandwidth limits and DisplayLink users simply have to deal with occasional stuttering in certain applications. However, we expect this problem to be resolved once USB 3.0 is introduced and supported.

On the software side, DisplayLink supports 32-bit Windows XP and Vista as well as Mac OS X. 64-bit Windows XP/Vista drivers are currently in their alpha stage with an expected final release date of Q3 2008 (August). Given these limitations we took a test drive of the technology using Windows XP Professional 32-bit and Vista 32-bit. We will be waiting for the 64-bit drivers and if you are wondering about Linux, we will have to disappoint you: DisplayLink is very cautious about its intellectual property, which means that it can’t open source most of its code. Don’t expect Linux support anytime soon.

The only real issue of these displays is a lack of HDCP support, since DisplayLink’s encryption cannot encrypt encrypted packages. As a result, you will not be able to run HDCP-protected content such as Blu-ray movies on these displays. Dennis Crespo, DisplayLink’s head of marketing with an engineering head, said that the negotiation with the RIAA/MPAA – who are very protective of high-definition content – is an ongoing process: The problem here is that it is nearly impossible to explain that DisplayLink offers protected display path, we were told.

To give you an impression what experience the DisplayLink technology is offering, we decided to have a closer look at two monitors and two USB adapters. We were especially interested in the true limitations of the USB adapters. Samsung and LG are currently offering 19/22+7″ and 20″ displays. We had a chance to look at the Samsung 19” model.

Over the past couple of weeks, we have used not one, but two 19″ Samsung SyncMaster 940ux monitors in combination with a Sewell USB to DVI External Video Card. A HP Pavilion tx1000 notebook and various testbed systems (mostly equipped with Intel Core 2 Extreme processors and Nvidia/ATI graphics cards) served as PCs.

Samsung SyncMaster 940ux

SyncMaster 940ux does not differ from the regular business-oriented 19″ displays offered by Samsung today. This LCD was the launch product for DisplayLink and the specifications haven’t changed since then. The business-focused monitor uses a TN panel and displays a resolution of 1280 x 1024 pixels. Other specifications include brightness of 300 Candela, a contrast ratio of 1000:1 and a 5 ms GTG response time. According to the spec, this display should feature 160 degree horizontal and vertical viewing angles, which were actually closer to 165 degrees according to our measurements.

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Two displays connected using a single USB cable.

Connecting the display is really something new. You only need to connect the power cord as well as a USB cable between the LCD and your PC. DVI and Analog D-SUB connectors remain unused. It gets more fun when you want to connect a second LCD: Take another USB cable and simply connect the second monitor.

We experienced a flawless installation and removal from all tested computers. You are disabling the display simply by using the Safe Remove Hardware option – the same way you work with USB flash drives and other USB hardware.

We have noticed that 720p HD video ran in our environment without noticeable stuttering, while playing games proved to be a smooth experience as well. If you play World of Warcraft or similar genre, strategies, or a Flight Simulator, you should not notice any difference to traditional displays. However, the bandwidth limits showed up in games such as Unreal Tournament III, Gears of War and Call of Duty 4: It seems that those games don’t like the tiling architecture. In Need for Speed: Pro Street we noticed issues with motion blur. Interestingly enough, the USN display worked well with other games such as Crysis and Half-Life 2: Episode Two. But our recommendation clearly is to stay away from a DisplayLink display, if you are running fast-paced games – at least as long as we are still waiting for USB 3.0.

We enjoyed several movies and had zero issues with movie playback, even in fast scenes. We were not able to detect a visible differences or disadvantages over DVI in titles such as Superman Returns, Terminator 3 and LoTR: Return of The King.

That, of course, means that you won’t notice any difference in everyday applications such as web surfing, Photoshop, YouTube, Excel, Word, Skype or a Media Player.

Given the fact that the USB controller requires CPU cycles to work, there is an obvious concerns how much of your CPU this technology will need. Two connected monitors resulted in a 30% load on a single Intel “Core 2″ CPU core, or about 8% on a quad-core Core 2 Extreme QX6800 (2.93 GHz). Expect 50% of one Q6600 core being loaded in such a scenario.

If you are looking at a much less powerful CPU, such as AMD’s Turion 64 X2 2.0 GHz, the numbers were a total CPU load of 60-70% – or 100% of one core. That leaves you with only 30-40% of your available processing power. So, plan on using such a system with a powerful processor, ideally a high-end quad-core chip.

Sewell USB External Video Card

If you own a notebook, there is a pretty good chance that your laptop does not come with DVI output. It is a sad reality, but the majority of consumer notebooks feature only an old analog D-SUB connection and connecting your laptop to anything bigger than a 22″ display usually results in a terrible picture.

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Sewell’s compact, $130 USB external video card.

Sewell offers an USB External Video Card, a small USB box that features a mini-USB connector on one side and a DVI connector on the other. Inside the box, you will find a DP-160 chip and a clock generator on the top and a single 16 MB EtronTech chip clocked at 250 MHz DDR (500 MT/s) at the bottom.

Working with this card was a true pleasure: Plug the USB cable into one side and the DVI cable into the other. Windows and Mac OS X recognize the device, but you have to have a driver CD available or download the latest driver software. This is less practical than the LCD display, which only required connecting the display with the computer. This is somewhat of a convenience drawback, especially if you consider that Sewell is asking for $130 for this part – quite a bit for a plastic box with a PCB in it. It works great, but it is simply overpriced. You can’t charge a premium without providing that premium feeling.

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This is how Device Manager looks like – you get a virtual graphics card and, consequently, virtual monitors.

If we put that aside, the experience with the device was flawless. Owners of a Macbook Air can use this part to get a second or third monitor. And what is even more interesting: Our screenshot was taken on a Dell 2407WFP-HC display in its native resolution: The DP-160 supports 24″ native resolution of 1900 x 1200 pixels, meaning you can plug in one or two Apple Cinema Displays (one via a mini-DVI connector). You can handle displays in the standard Display Properties just like any other display else. During the test period, we had no issues with the product.

Conclusion

After using DisplayLink for several weeks, we got used to extending our notebooks to desktop displays and vice versa. The two Samsung displays are working great together and we found that using USB is more efficient than buying anti-cluttering kits. The removal of DVI, Analog D-SUB, HDMI or DisplayPort cables is something we welcome in a cable-burdened world of computers. Don’t get us wrong, DisplayLink is not without drawbacks. However, these flaws should go away as soon as more bandwidth is offered with USB 3.0.

At the end of the day, we believe that DisplayLink is a promising technology. Without doubt a company to watch.

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